Fake player servers
Skrevet av Sakkosekken, publisert 13.03.2009.

Som de fleste uten faste servere er servere som bruker fakeplayers et stort problem og valve har funnet opp et enkelt system for å forhindre det
One of the things we've been thinking about for a while now is how to improve the player experience around finding a server to play on. It's a tricky problem because our master servers need to ask a game server for its details, and that server can lie to us if it wants to. We decided we needed to find a way of scoring servers, with a goal of finding and delisting ones we considered "bad". The scoring system had to penalize lying without penalizing custom game rules, because some players like custom game rules. Best case, the system needed to work entirely from data that didn't come from the servers themselves, so they couldn't lie to us in any way to affect it.
New servers start with a score of 0 points Each time a player connects to a server, it loses 15 points For each minute the player stays on the server, it earns 1 point (up to a max of 45 points per player)
In short, servers that have lots of players joining & leaving rapidly will score badly. Servers that consistently have players join and stay on for long periods of time will score well.
Kile: Teamfortress.com
Kommentarer
Av Batabusa - 13.03.2009 - 17:39
QQ Helt greit, har blitt hardcore bare public spiller nå så dette er vel gode nyheter.

